Konferenzprogramm
GameDays 2012 und Edutainment 2012
3te internationale Konferenz und 8ter Science meets Business GameDays Kongress zum Thema Serious Games sowie 7te internationale E-Learning und Games Konferenz
in Darmstadt vom 18. bis 20. September 2012
Programm-Highlights
Keynote am 18.9., 10:15 Uhr: "Computational Media: Computer Science Research to Enable the Future of Games"
Noah Wardrip-Fruin, University of California, Santa Cruz - Slides
Keynote am 18.9., 14:00 Uhr: "Engage! Inspire! through Digital Experiences", Wolfgang Müller-Wittig, Fraunhofer IDM@NTU Singapore
Keynote am 19.9., 9:30 Uhr: "The Body in Digital Games", Florian 'Floyd' Mueller, RMIT University, Melbourne, Australia
Keynote am 19.9., 14:45 Uhr: "Playware - Effects of playful training with modular playware", Henrik Hautop Lund, Center for Playware, Technical University of Denmark - Slides
18. September
09:00 Registration, Come Together
10:00 Opening
Welcome Note
Petra Gehring, Vice President Technische Universität Darmstadt
10:15 Keynote Talk
Computational Media: Computer Science Research to Enable the Future of Games - Slides
Noah Wardrip-Fruin, University of California, Santa Cruz
11:00 Session: Game-based Training
11:00 Collaborative Virtual Environments For Training: A Unified Interaction Model For Real Humans And Virtual Humans
Andrés Saraos Luna, Valérie Gouranton and Bruno Arnaldi
11:30 Game Mastering in Collaborative Multiplayer Serious Games
Viktor Wendel, Stefan Göbel and Ralf Steinmetz
12:00 Implementing High-Resolution Adaptivity in Game-based Learning
Florian Berger and Wolfgang Mueller
12:20 Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training
Tom Gedeon, Dingyun Zhu and Stephane Bersot
12:50 Lunch & Demos
14:00 Keynote Talk
Engage! Inspire! through Digital Experiences
Wolfgang Müller-Wittig, Fraunhofer IDM@NTU Singapore
14:45 Session: Game-based Teaching & Learning I
14:45 Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System
Cyril Brom, Vit Sisler, Buchtova Michaela, Daniel Klement and David Levcik
15:15 Application of NXT based robots for teaching Java-based concurrency
Lukasz Szweda, Daniel Wilusz and Jakub Flotyński
15:45 A Serious Game for Delivering Architectural Knowledge in the Classroom
Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka and Wolfgang Effelsberg
16:05 Coffee Break
16:30 Session: Game-based Teaching & Learning II
16:30 Evaluation of Competency Development in WoW
Steven Rausch, Uwe Faßhauer and Alke Martens
17:00 An Experimental Investigation of the Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game
Jan L. Plass, Bruce D. Homer, Elizabeth Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein and Ken Perlin
17:20 “This game is girly!” Perceived enjoyment and student acceptance of edutainment - Slides
Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri and Nikos Chrisochoides
18:00 Editorial Board Meeting Transactions on Edutainment (invitation only)
19:00 Social Event
19. September
09:30 Keynote Talk
The Body in Digital Games
Florian 'Floyd' Mueller, RMIT University, Melbourne, Australia
10:15 Session: Emerging Learning and Gaming Technologies
10:15 Mobile Worlds: Mobile Gaming and Learning?
Sonja Ganguin and Anna Hoblitz
10:45 Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine - Slides
Loreen Pogrzeba, Markus Wacker and Bernhard Jung
11:15 Science and technology communication activities by using 3D image projection system
Kazuya Takemata, Akiyuki Minamide and Sumio Nakamura
11:35 Towards a Social Game Interaction Taxonomy - Slides
Johannes Konert, Stefan Göbel and Ralf Steinmetz
12:05 Lunch & Demos
13:20 Session: Authoring Tools and Mechanisms
13:20 Puzzle-it: An HTML5 Serious Games Platform for Education
Danu Pranantha, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria
13:50 Authoring of Serious Adventure Games in StoryTec
Florian Mehm, Stefan Göbel and Ralf Steinmetz
14:20 Designing an Interactive storytelling Game - Slides
Chun-Tsai Wu, Szu-Ming Chung and Shiao-Shiun Chuang
14:40 Keynote Talk
Playware – Effects of Playful Training with Modular Playware - Slides
Henrik Hautop Lund, Center for Playware, Technical University of Denmark
15:15 Coffee Break
15:45 Session: Serious Games for Health
15:45 The Impact of different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study
Anna Lisa Martin and Josef Wiemeyer
16:05 Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts - Slides
Oliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz and Robert Konrad
16:35 Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities
Jun Hu and Geert Langereis
16:55 Acquisition of Nutritional Knowledge using Footgaming in the Classroom Setting
Robin Mellecker, The University of Hong Kong
17:30 Social Event & Best Paper Award
GameBoy meets Lagerfeuer
20. September
Hinweis: Am 20. September findet zeitgleich zu diesem Programm auch das Programm von "Science meets Business" statt (auf Deutsch).
Das Programm zu "Science meets Business" finden Sie hier.
10:20 Workshop I
Veni, vidi, VICERO - But where to start? Workshop-Beschreibung
Kai Erenli, University for Applied Sciences, Vienna
12:15 Lunch & Demos
13:30 Workshop II
StoryTec: Authoring adaptive cross-platform games Workshop-Beschreibung
Florian Mehm, Christian Reuter, TU Darmstadt
17:30 Closing Edutainment & GameDays 2012
17:40 Barbecue